The Cage

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The Cage

Postby opioid » 13 Dec 2009, 17:40

NAME SUGGESTIONS:
Cage O' Death,
The Xeno Candy Van,
The Candy Van(my fav)
The Xeno Mulch Pit(in TFClassic, This map would be called a Mulch map, people would know what its for immediatly)
The Xenodome
Xeno Octogon, or just Octogon
Xenogon



I'll be posting my updates here. Haven't done the lighting yet so that's why it's so bright, it'll be much darker when I'm done. I'll let you guys come up with a name for it, if we have multiple we can have a vote.

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Last edited by opioid on 09 Jan 2010, 19:58, edited 5 times in total.
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Re: The Cage

Postby Ok Kid A » 13 Dec 2009, 19:30

Steve that's friggin awesome!I cant wait to see the end product.

I propose "Cage O' Death" or something along those lines :P
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Re: The Cage

Postby opioid » 13 Dec 2009, 19:34

Ok Kid A wrote:Steve that's friggin awesome!I cant wait to see the end product.

I propose "Cage O' Death" or something along those lines :P


Hehe sounds good, I'll put name suggestions on my first post. Also, here is an early lighting render. Image
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Re: The Cage

Postby opioid » 14 Dec 2009, 13:33

attempt #1 at getting the xeno logo into the middle...
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Re: The Cage

Postby Connor » 14 Dec 2009, 14:07

Totally Badass, when this is done we'll have an event built around the map C:
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Re: The Cage

Postby opioid » 14 Dec 2009, 16:39

attempt#2
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yes?/no?

FIGURED IT OUT FINALLY!!!! I HATE TRANSPARENCIES!!!! GAHHH!!! OK HERE IT IS!!!
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Or would you rather have the logo how it originally was with the text running up around it?
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Re: The Cage

Postby Mr Glass » 14 Dec 2009, 17:50

I will take that as a sign of your future return ;)
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"There are some things in this world, Captain Niobe, that will never change. Some things do change." - Morpheus

Good Demos learn how to use the Sticky Launcher to devastating effect, but great Demos can actually aim the Grenade Launcher and they are a rare breed.
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Re: The Cage

Postby opioid » 14 Dec 2009, 23:23

Some new images from tonight. Should have a playable version tomorrow (hopefully). I'm off to bed.

Also, if you have any ideas for posters let me know.

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Re: The Cage

Postby equalsdee » 15 Dec 2009, 04:29

I like it, cool idea, nice work on the ring, and the lighting makes it feel kinda epic.
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Re: The Cage

Postby opioid » 15 Dec 2009, 11:32

alpha release. I only have 1 spawn spot at the moment so it's not ready to test with multiple people. Could some people download it though and make sure they have all the props (not big error signs) and that the textures aren't checkered purple. Thanks!

Some things to note: Don't take the stairs from the lower level, it's meant to be taken from the upper level, which takes you down into the ring. (eventually I will add a trigger to take people from the bottom up to the top too. So if you want to get up to the top either noclip or rocketjump or whatever. It's not complete by any means and the lighting is bound to change some.

download xenocage
Installing: extract to steam/steamapps/username/team fortress 2
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